Took a bit more time than I had hoped to get something new up, but here is my latest result. Worked very quickly on this one, only three sittings of not too long each. Did quite a bit in stepped, even keys here, and was able to move right into splined animation quite smoothly. Some wonkyness on the arms and little things here and there I could go back into, but want to just keep moving for now and get #4 going instead. I put a bit more into the face and hands here, though I messed up by jumping into the face too early and then changing the body timing around, it never quite recovered fully, but it's better than an unmoving dead head. Save the extremities for last, I suppose.